![]() Also features a special dusk mode for the first Palm Beach course from OR2 and a night mode for the Sunny Beach stage from OR2SP when played in Time Attack. It also adds in a Marathon mode allowing you to race all 15 SP or OR2 tracks back-to-back. Hard level cars feel a fair bit easier to control in this version too. Coast 2 Coast by comparison seems to allow you to pretty much plough through other cars, trucks and buses with only minimal speed loss. Arguably easier than OR2. Collisions are punished far more severely in Outrun 2, with the player losing a lot of speed if you drift into traffic or a CPU opponent. Coast 2 Coast also added in the ability to slipstream the CPU traffic and rivals and featured some new animations in the bunki sections of the game (where you transition from one stage to the next) that would differ depending on how well you did in the stage. The game also had a load of challenge and mission modes, with the nice touch that some of them would feature courses that would mix and match stages from both SP and OR2. The Xbox system link option is as equally easy to set-up as OR2 and offers an equally good stable connection. I can't comment on the control on the 2 PlayStation games, but with a pad, Coast 2 Coast handles just as well as Outrun 2. It's also the only version of C2C that has working force feedback for steering wheels. Original Xbox is the best looking console version with PS2 coming 2nd and PSP 3rd. The Japanese version of C2C on the PS2 had it's name changed back to Outrun 2 SP and had some end of stage animations from the arcade version of OR2SP added back in that are missing from all the other home versions and also some extra music too. Not sure about the PSP, but both OG Xbox and PS2 support widescreen 480p with the OG Xbox version being once again backwards compatible with 360, and unlike the original OR2, running with no glitches that I could notice and looking nice upscaled to 720p. It's not super noticeable, but the anti-aliasing on the cars seems a tiny bit more jaggy and the draw distance on the road markings isn't quite so good. I was always under the impression though that the slight quality drop was due to the fact that Coast 2 Coast just contained so much more content than the original Outrun 2, so some compromises had to be made. Allegedly, this lead to a slight reduction in the quality of the graphics on the Xbox port, as the game was developed as a multi-platform title that had to account for the PS2 and PSP which weren’t as graphically powerful as the Xbox. Whereas the original Outrun 2 had been an Xbox exclusive, the home ports of Outrun 2 SP were multi-system, with the original Xbox, PS2, PSP (and later PC) receiving a version of the game. It also included extra cars (bringing the total up to 15) and special souped up versions of all the regular cars. Coast 2 Coast on consoles: Although C2C didn't include the bonus stages from Outrun 2, it did include all 15 stages from the original arcade version of Outrun 2 and the 15 new stages from Outrun 2 SP. Also contained a bonus unlockable version of the original 1986 Outrun. The hard level cars actually feel hard to control, especially with manual transmission. To me, feels like the hardest version of the game. It also contained two bonus courses that weren't subsequently included in Coast 2 Coast or Outrun Online Arcade, made up of tracks from the old Sega arcade racers Scud Race and Daytona USA 2. The Japanese Xbox version of the original Outrun 2 had some cosmetic and minor gameplay changes made to the bonus stages to make them look and play more accurately to the Scud Race and Daytona 2 arcade games, so the Japanese version is arguably the best version of Outrun 2. There's no force feedback ability if you're using a wheel, but outstanding controls with an Xbox Joypad, with incredibly intuitive rumble that lets you feel all the gear changes and bumps in the road. Easy to use system link (for I think a maximum of 6 players?) if you've got multiple Xboxs with a good stable game connection throughout. Contained the original 15 OR2 tracks and 12 cars (4 more than the arcade Chihiro game) and lots of original mission modes and challenges. Xbox Outrun 2: Arguably the best looking 6th Generation console version of the game can display in 480p anamorphic widescreen and upscales nicely into 720p when played on an Xbox 360 (although does suffer from some occasional frame rate judder and sometimes problems when transitioning from one course to another on 360). With the exception of the PSP all versions of the game ran at 60fps Could you recap the pros and cons here in text?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |